So as day 2 starts, you’re going to want to build a MEDICAL BAY around the first ring of your generator, as it doesn’t provide its own heat and will not heal anyone during the cold of day 4.Īs soon as the cooldown is lifted, you’ll want to sign the EXTENDED SHIFT law and go through all your resource points and switch WORKING HOURS to 6:00 – 20:00 this will give you 4 hours worth of resources per day. While they are scouting you’re going to want to prepare for the first night, a trick is to leave your generator off till 3am.Īnd then turn it back off at 5am, this uses roughly 20 coal, and is your ticket to gathering more important resources at the start of the game. Once your beacon is completed, take 5 workers off wood and you want to scout with them to the Lost Expedition. This will enable you to gather a semi-reliable source of wood, with protection from the cold when the wood crate resource points deplete. You want to place it somewhere behind your workshop, so as to not obstruct the first circle of tents that you’ll eventually want to build.Įnd of day one should look something similar to this.Īlso, at this point you will want to research sawmill. Starting your ScoutingĪt the end of the first day, you should have successfully researched BEACON. The idea is to gather as much wood as you can as it fuels all early research and all resource buildings (except gather points).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |